Valve’s strange history of talent acquisitions | This week’s gaming news

Author: Digitio

For Engadget’s 20th anniversary, we put together a package of stories about the most pivotal pieces of technology from the past two decades, and mine was on Steam. It’s difficult to overstate how influential Steam is to PC gaming, or how rich the storefront has made Valve. As a private company with infinite piles of Steam cash, Valve has the freedom to ignore market pressure from consumers, creators and competitors. It famously has a flat hierarchy with no strict management structure, and developers are encouraged to follow their hearts.

This has all resulted in an incredibly rich studio that doesn’t produce much. It may be a tired joke that Valve can’t count to three in its games, but we’re not talking about Half-Life today. We’re talking about Valve’s history of buying exciting franchises and talented developers, playing with them for a while, and then forgetting they exist. Real fuckboi behavior — but it’s just how Valve does business.

Let’s take a look at Valve’s history of talent acquisition. One of its oldest franchises, Team Fortress, started as a mod built by a small team in Australia, and Valve bought its developers and the rights to the game in 1998. came out in 2007 and it received a few good years of updates and support. Today, the game has a devoted player base, but it’s riddled with bots and it’s unclear whether anyone at Valve is consistently working on .

Portal began life as a student project called , and Valve hired its developers after seeing their demo in 2005. officially came out in 2007, landed in 2011, and both were instant classics. There hasn’t been a whiff of another Portal game since, even though one of the series writers, Erik Wolpaw, really, really wants Valve to make .

Of all the Valve franchises that have been left to wither and die, I miss Left 4 Dead the most. Turtle Rock started building in 2005, and by the time that came out in 2008, Valve had purchased the studio and its IP outright. Citing slow progress and poor communication, Turtle Rock left Valve before helping the company make in 2009. Turtle Rock went on to release and in 2021, and is now owned by Tencent. Meanwhile, I’m here, dreaming of that third game.

In 2010, Valve secured the rights to the mod , and hired its lead developer. came out in 2013 and became an incredibly successful esports title. Now, eleven years later, players are complaining about a lack of support and communication from Valve, especially in comparison with games like .

Counter-Strike has received the most attention from Valve in recent memory, with the rollout of late last year. The original was a mod, and Valve acquired it and its developers in 2000. is the fifth installment in the series, released 11 years after its predecessor, . After this recent attention, it’s about time for Valve to start ignoring the Counter-Strike community again.

Valve has quietly continued to make acquisitions. In 2018, Valve hired all 12 developers at studio Campo Santo, who were at the time working on a very-rad-looking new game, . This could turn out to be another spectacular, genre-defining franchise for Valve’s resume of acquired IP, but there have been no updates from that team in nearly six years. In April 2018, Campo Santo said they were still building at Valve, and promised regular blog posts and quarterly reviews. And then, nothing.

Matt Wood worked at Valve for 17 years, where he helped build and both episodes of . He left in 2019 and is now preparing to release his first independent game, Wood told me in 2023 that Valve was “sitting on their laurels a little bit, and it’s like they weren’t really challenging themselves, taking risks or doing anything. Steam’s making a lot of money so they don’t really have to.”

Of course, is coming to Steam.

Steam’s unwavering success has helped turn Valve into a senior resort community for computer science nerds, where game developers go to live out their final years surrounded by fantastic amenities, tinkering and unsupervised. It’s a lovely scenario. At least developers there aren’t getting laid off — and I mean that sincerely. Steam is a great service, and Valve seems at least temporarily committed to the Steam Deck hardware, which is very cool. Still, I miss the games that Valve devoured. I have to wonder if the developers there do, too.

Valve’s treatment of legendary franchises and developers raises questions about its commitment to… anything, including Steam. What happens if Valve decides to pivot, or sell, or Gabe Newell retires and blows everything up? What would happen if Steam shut down? As a service with native DRM, all of our games would instantly disappear. Just like all those game devs.

This week’s news

Playdate update

Playdate is one of my favorite gaming gadgets of the past decade, not only because it has an incredibly cute crank, but also because its low-res screen belies a buffet of strange and beautiful experiences pushing the boundaries of traditional play. Panic held a showcase for new Playdate games last week and the headliner was Lucas Pope’s , which is coming out on March 12. Pope is the developer of and , two incredible games, and is set in the doorway of a crowded alien colony. Pope’s games were made for Playdate, this time literally.

Yuzu and Citra are gone

A week after Nintendo threatened to sue the creators of Yuzu into oblivion, the popular Switch emulator has been pulled off the market as part of a $2.4 million settlement. To make matters worse for the emulation community, the lead developer of Yuzu announced that they are also killing the 3DS emulator Citra. Both emulators were open-source, so it’s likely we’ll see Citra at least maintained by the broader community. It’s not clear whether anyone is willing to take on a fork of Yuzu and risk a lawsuit.

Bonus Content

  • will hit PC on May 16. It comes with all of its DLCs, and Sony says it’ll run on anything from high-end PCs to portable PC gaming devices.

  • Capcom’s is apparently coming out this year on PC, PlayStation and Xbox. It debuted at Summer Game Fest and looks pretty unique.

  • hits iOS as a Netflix mobile exclusive on March 19. There are currently no plans for an Android version, which sucks for me.

Now Playing

I found while doing research for the GLAAD Gaming report I covered a few weeks ago, and I’m incredibly pleased about it. is an exploration and narrative-driven game set in a 1950s hotel, and it’s absolutely oozing drama and mystery. The writing is fantastic, the characters are complex, and there’s a thrilling storyline running through the whole thing. It’s available on PC and consoles now.